Every coin
has loaded
candles.

Three levels, set at launch.

They are public from the first trade and never change. Each one fires once.

Level one5% of the curve+3%
Level two10% of the curve+5%
Level three25% of the curve+7%

How a candle fires.

The reserve fills

Part of every trade's fee goes to that coin's own reserve. Creators also load it at launch.

A level arms

Price has to go 20% above a level before that level can fire.

Price comes back

The level fires when price returns to between 10% under the level and the level itself.

All or nothing

If the reserve can't pay for the whole candle, nothing fires. Two candles on one coin are at least 10 minutes apart.

Exact size, burned

One transaction buys the amount needed for the candle and burns every token it bought.

The creator is watched

If the creator sells while still holding tokens, candles pause for an hour. Other wallets they control may go unseen.

What can go wrong.

No price guarantee

A candle can be erased right after it prints. It can also be someone else's exit.

Most coins never fire

Most coins never reach a level, so most reserves are never spent.

The load is not refundable

A creator's load only pays for candles. Unused reserves move to a pot shared by all coins.

Everyone can see the levels

Traders may buy just before a candle and sell into it.